3D Math Primer for Graphics and Game Development, 2nd Edition
The ebook format is available for PC or Mac, iPad, iPod Touch, smartphone, Kindle, Kindle Fire, Nook, or any other ereader.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
- File Size: 242098 KB
- Print Length: 846 pages
- Publisher: A. K. Peters; 2 edition (May 14, 2012)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B008KZU548
- ISBN: 1568817231